Agfa Healthcare, Vienna

I have been the main engineer responsible for extending and maintaining Agfa’s volume rendering engine, in a team of 8 engineers located in Austria, Belgium, and Canada. The engine supports GPU and CPU rendering, the CPU version heavily uses SIMD instructions for boosting the CPU rendering performance.


Most notable achievements:

  • Implemented bi-cubic filtering for improving the resampling quality of low-resolution images using WebGL
  • Implemented a CMake build system, in order to replace the separate build scripts for several platforms

See the volume rendering engine in action: